Elder Scrolls V Wishlist
Posted: October 1st, 2009, 10:59 pm
I know that Bethesda backed off their statement last year that they would have something new coming up for 2010 but still they will eventually get another out. What would you like to see from this new game?
First off I don't want to see it dumbed down by making it online. I want to see more role playing options.
I want to see:
Less places just open for just dungeon trolling, make it quest related.
Once you clear an area, it should not respawn monsters/treasure.
More lengthy quests involving needing to go more than one location to complete like the collector or KOTN, some maybe with dead ends that will force the character to find another way.
More guilds, more guilds, more guilds. I also think guilds should be more limited in joining and have minimum standards to join. If you want to find out what the other guilds are doing, create another character.
The guilds should be based on a hero questline and an anti-hero questline.
Hero quest should have Mages, Rangers, Healers, Searchers, Fighters guilds.
Anti-Hero has Assassin, Thieves, Necromancers, Slavers guilds.
Hero vs Anti-Hero Guild wars.
More rewards for guild leaders like make Wizard's Tower available to them. Make missions that can be completed by the guild leader, it almost seems like you retire when you get the job.
Make the game a bit more challenging by having the sneak skill not so powerful. Also have enemies facing you instead of always with their backs to you. Areas with multiple enemies who know where you are when you off one of their allies.
First off I don't want to see it dumbed down by making it online. I want to see more role playing options.
I want to see:
Less places just open for just dungeon trolling, make it quest related.
Once you clear an area, it should not respawn monsters/treasure.
More lengthy quests involving needing to go more than one location to complete like the collector or KOTN, some maybe with dead ends that will force the character to find another way.
More guilds, more guilds, more guilds. I also think guilds should be more limited in joining and have minimum standards to join. If you want to find out what the other guilds are doing, create another character.
The guilds should be based on a hero questline and an anti-hero questline.
Hero quest should have Mages, Rangers, Healers, Searchers, Fighters guilds.
Anti-Hero has Assassin, Thieves, Necromancers, Slavers guilds.
Hero vs Anti-Hero Guild wars.
More rewards for guild leaders like make Wizard's Tower available to them. Make missions that can be completed by the guild leader, it almost seems like you retire when you get the job.
Make the game a bit more challenging by having the sneak skill not so powerful. Also have enemies facing you instead of always with their backs to you. Areas with multiple enemies who know where you are when you off one of their allies.