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Re: Difficulty slider?

PostPosted: July 4th, 2010, 6:27 pm
by scrimmythefox
it makes them do more damage right?

Re: Difficulty slider?

PostPosted: July 4th, 2010, 11:04 pm
by redguard_master
and you less. If I remember correctly at max they do 6x and you 1/6th.

Re: Difficulty slider?

PostPosted: July 5th, 2010, 10:47 pm
by scrimmythefox
which is really bad when your facing a large group

Re: Difficulty slider?

PostPosted: July 7th, 2010, 4:03 am
by redguard_master
Yeah, plus at higher levels when you can take the fighting it becomes just boringly slow.

Re: Difficulty slider?

PostPosted: July 13th, 2011, 8:09 pm
by altmer_monk_0
Darabos wrote:The game does tell you if an there is no effect on an enemy. its appears in the top right corner of the subtitles.

no, those r the timed effects that r on u.

Re: Difficulty slider?

PostPosted: July 15th, 2011, 5:25 pm
by whoman69
I think the adjusting difficulty level helps on some missions which are tougher life the Great Gate and Lighting the Dragonfires. However I don't like the fact that Goblins take forever to kill after a certain level, while at the beginning of the game they can usually be killed in one or two shots. Certain creatures should get harder as you go along, while others should always be wimpy. Having a bandit in glass armor is ridiculous. I don't find a problem that some of the tougher monsters don't show until later in the game. Its a reward for getting deeper into the game. I think that certain enemies should leave you alone.

Re: Difficulty slider?

PostPosted: July 16th, 2011, 4:06 pm
by altmer_monk_0
Darabos wrote:All the slider does is adjust the percentage of health of you opponents and the amount of damage you do. I would have liked to see maybe enemies like atronachs or minotaurs at an earlier level.

i think they did that so u cant get grand souls at lvl one.