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Three digit levels in Skyrim

PostPosted: March 5th, 2013, 12:04 am
by JoeCapricorn
With patch 1.9 entering beta, a new feature was added that allows players to level their character up past 81. The Legendary feature allows you to set a skill that is at level 100 to Legendary, resetting it back to 15 and returning all the perk points. This allows the skill to be used to continue level progression and effectively removes the level cap. Characters could then be leveled past level 99 on all systems without exploits and without mods.

I noticed this site has a level "cap" of 99 when I tried to enter level 137 for my character Euronymous. Since it will soon be possible to level characters past 100 on all systems, more such characters with three digit levels can be expected. I think it would be nice to have three digit levels on the site to match the in game level.

A side question I have - I did list exploits for Euronymous, but none for Sorlia, even though both characters use a level uncapper. All it does is let the skill progress past 100 without altering the rate of progression. Does it still count as an exploit?

Re: Three digit levels in Skyrim

PostPosted: March 5th, 2013, 4:27 pm
by TheHolyOkapi
If what you say is true, about levelling past 81 and whatnot with the level 100 stats... I should never have deleted my Orc character, aside from that it sounds interesting indeed!

Re: Three digit levels in Skyrim

PostPosted: March 5th, 2013, 6:53 pm
by Alarra
Adding onto this suggestion, I think that we should take making a skill "legendary" into account for the points on the stats. Sure, they can set the number back to 15, but then they'd lose the points associated with it. So maybe allow the user to enter a number for how many times they've made it legendary (can they even do it more than once?), and score it as ([however many points you get for a lv 100 skill] x [number of times they made it legendary])+[however many points they get for its current level]. If they've put in the effort to level a skill to 100 and then do more after that, it should reflect the work they've put in.


That said, I don't know how many people would make their skills "legendary" - I don't have plans for it myself at this point - but I'm sure there'll be at least some.

Re: Three digit levels in Skyrim

PostPosted: March 6th, 2013, 2:46 am
by Tom
JoeCapricorn wrote:With patch 1.9 entering beta, a new feature was added that allows players to level their character up past 81. The Legendary feature allows you to set a skill that is at level 100 to Legendary, resetting it back to 15 and returning all the perk points. This allows the skill to be used to continue level progression and effectively removes the level cap. Characters could then be leveled past level 99 on all systems without exploits and without mods.

I noticed this site has a level "cap" of 99 when I tried to enter level 137 for my character Euronymous. Since it will soon be possible to level characters past 100 on all systems, more such characters with three digit levels can be expected. I think it would be nice to have three digit levels on the site to match the in game level.

Thanks for the heads-up, JoeCapricorn! To be honest, I had no idea that this was coming soon to Skyrim, so if it weren't for you pointing it out, I likely wouldn't have discovered this for a while. :) As I see the necessity in allowing levels past 99 to be entered on the site, I've increased the maximum level "cap" on the site to 3 digits long (i.e. it's technically limited to 999 now).

JoeCapricorn wrote:A side question I have - I did list exploits for Euronymous, but none for Sorlia, even though both characters use a level uncapper. All it does is let the skill progress past 100 without altering the rate of progression. Does it still count as an exploit?

That's a good question. Do you know if it becomes harder/takes longer to level up a skill from, say, level 15 to 16 once you've already reached legendary for that skill, as opposed to how long it takes to level up from 15 to 16 normally? If it takes more time to level up a skill after you hit legendary in it, then I would say that your level uncapper should be listed as an exploit, since it does not cause the rate of progression to become slower once you reach 100 in a skill. However, if the rate of progression from one skill level to the next is not affected in the actual Skyrim patch after you reach legendary in that skill, then in this case I don't see the need to list the uncapper as an exploit (however, I would strongly recommend mentioning the uncapper as a Mod in your character's profile).

So, to answer your question in simple terms, it depends on how this upcoming Skyrim patch will handle skill progression rates after reaching legendary in a skill.


Alarra wrote:Adding onto this suggestion, I think that we should take making a skill "legendary" into account for the points on the stats. Sure, they can set the number back to 15, but then they'd lose the points associated with it. So maybe allow the user to enter a number for how many times they've made it legendary (can they even do it more than once?), and score it as ([however many points you get for a lv 100 skill] x [number of times they made it legendary])+[however many points they get for its current level]. If they've put in the effort to level a skill to 100 and then do more after that, it should reflect the work they've put in.

That's a good thought, Alarra. I'll try to have that implemented soon.

By the way, does anyone know when this patch is expected to be released?

Re: Three digit levels in Skyrim

PostPosted: March 6th, 2013, 6:29 am
by Xavier
It's in beta now for PC players, so people who have Skyrim on Steam can try it out now. For consoles, Bethesda says they're hoping to release it later this month.

Here's the official post on it:
http://www.bethblog.com/2013/03/04/now- ... ta-update/

Re: Three digit levels in Skyrim

PostPosted: March 9th, 2013, 11:16 pm
by JoeCapricorn
The uncapper mod I have is mentioned in both of my characters' profiles. It works differently from the level cap removal in Skyrim patch 1.9, instead of having "Legendary" skills, it just lets you level a skill past 100 - like Sorlia's archery skill is at 166.

The amount of skill XP to increase each skill still increases by a certain amount - so leveling Archery from 166 to 167 will take quite a bit longer than raising it from 99 to 100.

Re: Three digit levels in Skyrim

PostPosted: March 10th, 2013, 6:27 am
by Tom
JoeCapricorn wrote:The uncapper mod I have is mentioned in both of my characters' profiles. It works differently from the level cap removal in Skyrim patch 1.9, instead of having "Legendary" skills, it just lets you level a skill past 100 - like Sorlia's archery skill is at 166.

The amount of skill XP to increase each skill still increases by a certain amount - so leveling Archery from 166 to 167 will take quite a bit longer than raising it from 99 to 100.

In that case, I don't see the need to mention it as an exploit.

Re: Three digit levels in Skyrim

PostPosted: July 2nd, 2013, 2:29 am
by baratron
Hello, bit of a necropost here, but it's taken me a couple of weeks to get round to writing it :shock:.

I would really like the way Legendary skills work in Skyrim to be reflected in the Elder Stats pages. I like Alarra's idea for the point scoring, but don't honestly know whether that's reasonable or workable - and I'm not hugely bothered about my characters' positions in the league tables anyway.

My main concern is that I don't want to be accused of cheating with my main Skyrim's character's levels the way that I get accused with my second Oblivion character. She constantly gets downvoted because people don't believe that her stats are legit, even though I've stated clearly in her Bio that she's using efficient levelling. Well, it's either that, or people are unable to see the beauty of female orcs, I don't know which. Anyway...

From a user's perspective, I would much rather enter my Skyrim characters' stats as:
Alchemy - 100 - Reset once / L1
Enchanting - 100 - Reset twice / L2
Light Armor - 56 - Reset once / L19
Smithing - 59 - Reset three times / L3
Speech - 44 - Reset once / L1

than to have to do some sort of sum each time I enter their stats:
Alchemy: 100+100-15 = Level 185
Enchanting: 100+100+100-(15x2) = Level 270
etc

Why a sum? Because when you make a skill Legendary, it gets reset to level 15. Therefore if my character has reached Alchemy level 100 for the second time, he's actually only level 185 - since he's only levelled up a total of 170 times from the initial level 15. By the time you've made multiple skills Legendary, and reset each multiple times, it gets complicated. Not impossible to work out, but a lot more hassle than you want when you're copying your characters' levels down from the screen.

A much simpler way to enter Legendary stats would be if alongside each box where you enter the numerical value of the stat, there was a second smaller box where you can enter the number of times you've made that stat Legendary. It would have a default value of "0".

Does this sound reasonable to implement? I'm sure by now there are a lot more users with Legendary stats who would like to be able to enter them. (The number of people who post on the Forum is clearly a small drop in the ocean compared to the actual number of users!).

Re: Three digit levels in Skyrim

PostPosted: July 2nd, 2013, 6:53 am
by Tom
Hi baratron,

Your suggestion is definitely easy to implement, and it seems as though it would benefit quite a few characters now that the concept of Legendary stats has been implemented in Skyrim for some time. I'll see about getting to implementing this soon.

One question about your post, though — in particular, what you wrote here:

baratron wrote:From a user's perspective, I would much rather enter my Skyrim characters' stats as:
Alchemy - 100 - Reset once / L1
Enchanting - 100 - Reset twice / L2
Light Armor - 56 - Reset once / L19
Smithing - 59 - Reset three times / L3
Speech - 44 - Reset once / L1

What is the significance of the "L1", "L2, "L19", etc. bits? I understand that "Reset x times" refers to how many times you've made a skill Legendary, thus resetting it back to 15, but I'm unable to understand the purpose of the L-designations you've provided in each example. If you could please explain those to me, I'd appreciate it. :)

Re: Three digit levels in Skyrim

PostPosted: July 2nd, 2013, 5:07 pm
by baratron
Tom wrote:What is the significance of the "L1", "L2, "L19", etc. bits? I understand that "Reset x times" refers to how many times you've made a skill Legendary, thus resetting it back to 15, but I'm unable to understand the purpose of the L-designations you've provided in each example. If you could please explain those to me, I'd appreciate it. :)

Well, no - it wouldn't make any sense because I typoed! The "L19" was supposed to be another L1!

When you make a skill Legendary, it displays with the Empire dragon symbol beneath it. If you have made it Legendary more than once, you get a number as well. I was using "L" as a shorthand for the Empire symbol, and putting the number afterwards just as the game does. Except an extra 9 crept in, unannounced.

Sorry about the typo! Would you believe I checked that post twice & didn't see it? :oops: