First of all, do enchantments on enemy weapons count as "Magic?" I'd assume so, but I just want to make sure.
Next, what is the best enchantment to get around this? For example:
- 100% Spell Absorption (enchanted weapons would be unaffected by this, right?)
- Any Resistance to Magic (100% would bring my weakness/resistance to a neutral 0, correct?)
- 100% Spell Reflection (again, enchanted weapons would be unaffected I presume).
Regardless, it sounds like the Mundane Ring is going to be an absolute must for my character. (High Elf by the Apprentice Birthsign. Tanks melee damage like a boss, I'm just having issues with enchantments and spells)
EDIT:
Hm, I put together what seems to be a desirable gear enchantment for my character. (Check profile for stats, just keep in mind that Heavy Armor and Strength are both maxed, so I have 500 base encumbrance capacity and my armor does not weigh me down. If anyone feels something should be substituted, let me know. I'll be on the lookout for these items now
Helm - Inquisitor's Helm (105 Detect Life)
Amulet - Amulet of Reflection (20% Spell Reflect)
Chest - Feather Sigil Stone (Feather 125)
Shield - Spellbreaker (30% Spell Reflect)
Gauntlets - Feather Sigil Stone (Feather 125)
Ring 1 - Mundane Ring (50% Resist Magic / 35% Reflect Spell)
Ring 2 - Ring of Vitality (100% Resistance to Disease, Poison, Paralyze)
Legs - Feather Sigil Stone (Feather 125)
Boots - Feather Sigil Stone (Feather 125)
Note: all gear is Daedric
Total of effects:
105 Detect Life (I like this too much to give it up )
Feather 500 (on top of 500 base carrying capacity)
100% Resistance to Disease
100% Resistance to Poison
100% Resistance to Paralysis
50% Weakness to Magic (Apprentice Birthsign = -100% Mundane ring = +50% Total: -50 = -100 + 50)
25% Weakness to Fire, Frost, and Shock. (High Elf)
85% Spell Reflection
Should be 85 Armor rating (100 Armorer, repairing things to 125). I only add this because I'm using Spellbreaker rather than a Daedric shield