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Difficulty slider?

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Re: Difficulty slider?

Postby scrimmythefox » July 4th, 2010, 6:27 pm

it makes them do more damage right?
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Re: Difficulty slider?

Postby redguard_master » July 4th, 2010, 11:04 pm

and you less. If I remember correctly at max they do 6x and you 1/6th.
I would be a procrastinator, but I keep putting it off.
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Re: Difficulty slider?

Postby scrimmythefox » July 5th, 2010, 10:47 pm

which is really bad when your facing a large group
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Re: Difficulty slider?

Postby redguard_master » July 7th, 2010, 4:03 am

Yeah, plus at higher levels when you can take the fighting it becomes just boringly slow.
I would be a procrastinator, but I keep putting it off.
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Re: Difficulty slider?

Postby altmer_monk_0 » July 13th, 2011, 8:09 pm

Darabos wrote:The game does tell you if an there is no effect on an enemy. its appears in the top right corner of the subtitles.

no, those r the timed effects that r on u.
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Re: Difficulty slider?

Postby whoman69 » July 15th, 2011, 5:25 pm

I think the adjusting difficulty level helps on some missions which are tougher life the Great Gate and Lighting the Dragonfires. However I don't like the fact that Goblins take forever to kill after a certain level, while at the beginning of the game they can usually be killed in one or two shots. Certain creatures should get harder as you go along, while others should always be wimpy. Having a bandit in glass armor is ridiculous. I don't find a problem that some of the tougher monsters don't show until later in the game. Its a reward for getting deeper into the game. I think that certain enemies should leave you alone.
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Re: Difficulty slider?

Postby altmer_monk_0 » July 16th, 2011, 4:06 pm

Darabos wrote:All the slider does is adjust the percentage of health of you opponents and the amount of damage you do. I would have liked to see maybe enemies like atronachs or minotaurs at an earlier level.

i think they did that so u cant get grand souls at lvl one.
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