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The Elder Scrolls V - General Discussion & News

Discuss anything about the latest addition to the Elder Scrolls series, The Elder Scrolls V: Skyrim, in here.

Re: The Elder Scrolls V

Postby The Ninja » January 6th, 2011, 8:40 am

I'm anxious to see this interesting concept of which you speak. :D
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Re: The Elder Scrolls V

Postby Xavier » January 12th, 2011, 11:11 pm

Well, I was browsing around for some information from the article in the latest Game Informer magazine about Skyrim. I found this forum and one of the members summed it up nicely. There are a lot of new amazing features that are going to be in this game.

Story

  • Skyrim will take place 200 years after Oblivion and isn’t a direct sequel in the traditional sense of things – from a story perspective.
  • You take the role of one of the supposed last remaining Dragonborn, a true dragon hunter, and will no doubt be tasked to stop the huge dragon God, Alduin, also known as the World Eater.
  • Esbern, your in-game mentor of sorts, is one of the last surviving Blades and will be voiced by Max Von Sydow (Minority Report, etc)
  • Your hero will be tasked with walking 7,000 steps to the high retreat of High Hrothgar to get dragon slaying training from a group of mysterious old men that reside there called the Greybeards.

Game World

  • There are said to be “six or seven really different environment looks” in Skyrim, says Bethesda's Todd Howard.
  • There are 5 massive cities to explore. Yes, you can fast travel to previously explored places.
  • There are 10 races in Skyrim.
  • There are a variety of tasks to do in Skyrim as well, including crafting new weapons at the forge, creating poisons and potions through alchemy and you can enchant items with magical powers.
  • You can also get involved in mundane tasks if you wish, like farming, woodcutting, mining and even cooking.
  • Dropping weapons in the street can end in different outcomes; for instance, it could remain there forgotten, it could be picked up by a small boy and returned to you, or two men could fight over its ownership.
  • The game world is said to be much more alive and detailed than in Oblivion, and boast incredible draw distances. Everything is said to be traversable.
  • The game world is populated with a variety of animals from saber-tooth cats to woolly mammoths.
  • Lesser dragons roam the game world, meaning they will play a far more significant part this time around. They are a big part of Skyrim and won’t be held back until the end.

Missions

  • Thanks to something Bethesda are calling the Radiant story system, the game’s lesser missions will react to who you are and where you are, and present you with quests that are “flavoured dynamically.”
  • That’ll take into account where you’ve been, who you’ve killed, what skills you’ve upgraded, who are your friends and who are your enemies. For instance, a magic user may give a fellow magic user a quest, but not someone who levelled up their weapon skill.
  • If you kill a shopkeeper that was going to give you a quest, his sister will inherit the store and may give you the quest out of anger or frustration instead.
  • The ability to duel in the streets is mentioned.
  • Through missions, the game will encourage players to go places they’ve never visited. For instance, a woman might ask you to save her kidnapped offspring and the game will send you to a dungeon you’ve never been before. It’ll then set enemies that are appropriately matched to your strengths and weaknesses.

NPCs

  • Faces have been dramatically overhauled, giving them more emotion and making them as realistic as they ever have been in a Bethesda game.
  • Conversations are revamped and no longer zoom in on a rigid character. Instead, characters will often get on with what they are doing with the occasional glances at the player character, for instance.
  • Characters can overhear details from other people’s conversations that they can do with as they see fit, from hearing about missing items or unusual situations. All of which are stored in a log.

Combat

  • Skyrim welcomes the two hands/two options approach, enabling players to mix and match what each hand holds, whether it’s a spell/weapon combo, a weapon/weapon combo, a spell/spell combo or a weapon/shield combo. Whatever you want is possible.
  • You can setup loadouts and change them in combat with only a momentary pause.
  • There are finishing moves now that are weapon and opponent specific.
  • Bows take longer to draw back this time, but are much more powerful.
  • There are only 5 schools of magic in Skyrim – there was 6 in Oblivion – with Mysticism being cut. Howard insisted that with them jiggling stuff around, it became redundant.
  • Bethesda has slowed down how fast you move backwards too, so you can’t just backpedal in combat. Apparently being able to move as fast backwards as you can forwards made your character look ridiculous in third-person view.
  • Enemies don’t necessarily charge at the player when they see him this time and some will have unique patterns and tendencies.
  • Players can learn unique abilities called “dragon shouts” by absorbing the souls of dragons – one of the benefits of the dragonborn - of which there are over 20 in the game and each is formed from three words of power. They can push enemies away, slow down time, transport you and even summon a dragon, amongst other things.

Leveling Up

  • There is no class system per se in Skyrim and how a player plays depends on what skills the character gains. Use a one-handed weapon, watch that skill increase, etc. You get experience for everything.
  • Skill increases contribute to your overall level growth. Each level gives you a boost in health and a chance to boost health, magika or stamina.
  • There are 18 separate skills in Skyrim, including such things like Illusion, Destruction, Restoration, Enchanting, etc.
  • It seems like there are 50 main levels, with Howard mentioning levelling up to 50 is roughly the same time as it would be to level an Oblivion or Fallout character to 25.
  • You can level up past 50, but it’s a dramatically slower increase than before once you get past that threshold.
  • Todd Howard confirms that Skyrim will use the perk system that they used in Fallout 3, noting that there was an automated perk system in place in Oblivion, but in Skyrim, the user has control over it. There are dozens of perks to choose from, that may increase dagger damage during stealth attacks and may mean your mace attack may ignore your foe’s armour skills.
  • On the official forums, Bethesda responded to questions about the game’s scaling system that many didn’t like in the original. “All our games have had some amount of randomness/levelling based on player level. Skyrim's is similar to Fallout 3's, not Oblivion's,” said Bethesda’s Senior Community Manager on the forums.

General

  • You can play Skyrim without the HUD (Heads Up Display).
  • The third person perspective is said to be improved.
  • Characters can now sprint, using up stamina from their stamina supply.

I'm glad we can dual-wield in this game. That's awesome. Another thing that caught my eye is that enemies won't just charge at you and act like they will win no problem. Hopefully there will be more rare or individual items in this game. I didn't really like how in Oblivion there was just Daedric and that was the best class of items. I'd still like to see those classes, but either or could be better. For example there could be a Steel Sword that is superior over a Daedric one because it was passed down from an ancestor 5,000 years back which you acquire after completing a long quest. It'd also be cool if they did something about recharging weapons. It'd be cool if the enchanted weapons had a constant effect but used up Magicka, that would be a lot better.

Anyway, enjoy that heep of info I just layed on you all.
Xavier - Elder Stats Co-Founder & Graphic Designer
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Re: The Elder Scrolls V

Postby The Ninja » January 13th, 2011, 1:59 am

I've been talking to my friend about this article and was going to share the news soon, but you beat me to it. :P

I really can't wait for this... Imagine all the cool "voice of the dragon" powers you can get? I'm imagining some awesome things to do. You can shout them, or if you are being sneaky, teleport from one shadow to the next with a whisper. So cool.

Also, I'm told you can assassinate enemies (probably Halo Reach-style) with daggers... Or something like that.... CAN'T WAIT!!!!! @!^$!#*1
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Leaked Skyrim scans

Postby Taaplari » January 13th, 2011, 5:07 pm

I guess many of you have seen these leaked Skyrim scans already:
http://foorongxin.tumblr.com/post/26472 ... creenshots

My scans video. This is stolen version, but it's ok now because I gave my permission to use it, so don't blame her anymore:
http://www.youtube.com/watch?v=lw6AWH7bCHo

My video is now removed by Youtube. I'm not amazed.
Sorry my English.
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Re: The Elder Scrolls V

Postby The Ninja » January 13th, 2011, 8:38 pm

I had not seen that. Thank you for the awesome post! Keep this stuff up! (lol-they were talking about how much better the characters look, and when I saw the blonde, I couldn't help but agree. :mrgreen: )
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Re: The Elder Scrolls V

Postby souro » January 17th, 2011, 8:07 pm

there torturing us, making us wait and wait and wait, showing us how cool it is, and the small chance that its gonna be a horrable game that has more bugs than the fallout 3 GOTY.
every time you get a new hammer, a giant orc comes with a bigger one and hits you with it until you give up your hammer. thats why i dont have hammers.
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Re: The Elder Scrolls V

Postby The Ninja » January 17th, 2011, 10:27 pm

souro wrote:there torturing us, making us wait and wait and wait, showing us how cool it is, and the small chance that its gonna be a horrable game that has more bugs than the fallout 3 GOTY.

As true as this may be, I chose to have faith in the producer of such great games, bugs or not.
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Re: The Elder Scrolls V

Postby The Ninja » January 20th, 2011, 1:51 am

Some Art:

Scroll down a bit to see a video of an artist speedpainting a cave-troll (As if the first picture isn't enough to give you an orgasm).... To that product I say HELL TO THE YEAH!

http://www.gameinformer.com/b/features/ ... video.aspx

____________________________________________________


Some Mechanics:

"With all this technology at its fingertips, surely Bethesda could put players on the back of a woolly mammoth or a fire-breathing dragon, right? When we ask, for the first time during our visit Howard clams up. “We're not talking about mounts yet,” he says coyly."

I think this means that it will be awesome, hence the "coy."

Source: http://www.gameinformer.com/games/the_e ... ageIndex=1

(Page 2. The last paragraph of the "Havok Behavior" section.)


____________________________________________________

Some Sound:

This topic is very interesting, at least to me, a sound-oriented person, and I enjoyed them. There is a bit of a glitch which leaves out videos 3 and 4, so you'll have to find those by watching a video, and after it is done, it will show related videos. Click the ones you haven't watched before. Problem solved.

http://www.gameinformer.com/b/news/arch ... kyrim.aspx
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Re: The Elder Scrolls V

Postby The Ninja » January 20th, 2011, 8:15 am

Alduin's Wall:

Click THIS, which, after reading, will lead you HERE.

____________________________________________

Todd Howard Interviews:

http://www.gameinformer.com/b/news/arch ... rview.aspx
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Re: The Elder Scrolls V

Postby The Ninja » January 21st, 2011, 3:38 am

A walkthrough of the studio:

http://www.gameinformer.com/b/news/arch ... kyrim.aspx

___________________________________________________

Article on Dragon Shouts:

http://www.gameinformer.com/b/features/ ... houts.aspx
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