Xavier wrote:Wow, thanks for your contribution, josjie. Really good ideas and thoughts. This new score system will be much better.
Thanks

Xavier wrote:Wow, thanks for your contribution, josjie. Really good ideas and thoughts. This new score system will be much better.
Tom wrote:I just have a few questions about the formula. I think that the Scores will get too big and too far apart if we do not have some division going on at least twice or so in different parts of the formula. I'm thinking we should average the minor and major skills in the equation you posted, as well as the secondary statistics. Also, I don't think that Level should be counted as highly as it is (multiplying it by 4).
Here is my modification of your formula, still not completed though:
Primary stats
Health, Magicka, Fatigue, Level, <attributes>, <major skills>, <minor skills>
(Health + Magicka + Fatigue)/3 = X1
<sum of all attributes>/8 + <sum of all skills>/21 = X2
X1 + X2 + Level*2 = X3
Secondary stats
1. Quests completed (A)
2. Creatures killed (B)
3. People killed (C)
4. Places found (D)
5. Oblivion gates shut (E)
(A + B*3 + C*3 + D*2 + E)/5 = X4
Character score
X3 + X4 = Score
Just a rough modification, but what do you think about that sort of approach?
josjie wrote:Now you can simply kill some more enemies at level 25 to increase your score (so you don't have to be level 50 if you want to be #1 overall rank).
Tom wrote:josjie wrote:Now you can simply kill some more enemies at level 25 to increase your score (so you don't have to be level 50 if you want to be #1 overall rank).
I didn't think about that. Do you think we should change it back to Level*4 or Level*3, or is level 25 fine for someone to be #1 overall?
whoman69 wrote:A level 50 character vs a level 25 character is going to have a lot more going on so its very doubtful they would be beaten by a level 25. Their stats would be higher, have completed more quests (although without mods they probably ran out of quests), killed more people and creatures, found more places and shut more gates. The fact that its much harder to increase in level as you go along means that that difference should be substantial. I find that its very unlikely that a level 25 character would be #1. I'm glad that the new system takes out many of the things that really don't matter to the overall game. Does how many items one has stolen or murders committed really have anything to do with advancing the game? There are people who role play not to do those things.
I think there should be bonuses for completing certain tasks such as being head of a guild, becoming madgod or champion of cyrodil should still play a part. You could give partial credit for steps along the way say a tenth of the bonus for being an apprentice, up to half for the step below the guild master. Not as much should be given to the Arena champion since there are no real quests to complete it and can be done easily within a half hour. To a lesser extent things like knights of the White Stallion or Order of the Virtuous Blood, maybe a little more for Knights of the Thorn since that is more difficult to get. I say this knowing it would hurt my scores since my characters role play which guilds they will join.
whoman69 wrote:I think there should be bonuses for completing certain tasks such as being head of a guild, becoming madgod or champion of cyrodil should still play a part. You could give partial credit for steps along the way say a tenth of the bonus for being an apprentice, up to half for the step below the guild master. Not as much should be given to the Arena champion since there are no real quests to complete it and can be done easily within a half hour. To a lesser extent things like knights of the White Stallion or Order of the Virtuous Blood, maybe a little more for Knights of the Thorn since that is more difficult to get. I say this knowing it would hurt my scores since my characters role play which guilds they will join.
josjie wrote:Some people stop levelling when they're level 25-35. If you use efficient levelling (+5+5+5) it is possible to maximize all your attributes by then.
So most people who plan ahead and really understand the levelling system of Oblivion are level 25-35. So a lvl 50 character isn't necessarily better than a lvl 25 character. In fact, if you compare them to the enemies they'll encounter in-game the lvl 25 character has more survivability and has an easier time killing enemies.
Tom wrote:I can understand where you are coming from. If we were to include bonuses for being the head of a guild or Champion of Cyrodiil, for example, how much would these bonuses be, and how would you suggest we include them in the overall Score calculation? I like your idea, I just want to see what you (and possibly others) think about how such bonuses would be calculated.
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