Tom wrote:Hey guys,
Sorry for the late reply here. I agree that implementing legendary markers for stats in character profiles is a necessity. I've tried doing it in the past, but I found it difficult to implement a nice user interface to allow character creators to edit the legendary number for each skill. I think that, at this point, it would just be best to implement the feature in the simplest way possible so that at least it's there for people to use. Time hasn't been on my side, so I've been delaying to get around to this, but I'll try to get around to it in the next month. If you notice that I'm non-responsive on the issue after some time, though, feel free to remind me.
Thanks, Tom.
Couldn't you just add another check box for legendary skills, and then add another text box under it where we could list which skills have been reset and how many times? Similar to how the exploits one works. That might need a third star, though, so we can tell at a glance if a character has had skills reset. Red is illegitimate, purple is exploits... I don't know what color skill resets might use. Blue?
Just an idea. I don't know how this stuff works, so feel free to ignore it.
Dyhart wrote:A level 81 with all skills at 100 will have a lower score than a level 155 with all skills at 100, and that's where you get your points from.
Also, going back to this for a moment (sorry). I've noticed this is true, even within my own characters.
Arandis (level 136; score of 1179) has a much higher score than Kas'Lei (level 81; score of 938) despite the fact that Kas'Lei has actually done more. There does seem to be a bias towards level when calculating the score. Now that we can level indefinitely, I don't think that's a good thing. Characters like Kas'Lei can do quest after quest and more, but they will likely never catch up to characters that have used the skill reset. I sort of feel two different ways about that.
I don't want to downplay the effort it takes to legitimately reach a high level (heck, even doing that with exploits was a chore when I did it with Arandis). Keeping that in mind, I feel like level shouldn't be counted as much, but all the misc stats that might get you there should influence the score a bit more. Doing something like that might level the playing field a bit more for those of us who don't want to use the skill reset.
On the other hand, changing how the score is calculated might cause more issues than it solves. If legendary skills were implemented in a way like exploits, then something as simple (probably not that simple, honestly) as being able to filter those characters out in the leaderboards would give a more accurate representation of older characters or those who just won't use the skill reset.
I don't mean to be a pain. That's just my thoughts on the legendary skills issue.
I know you don't have much time (if any at all) to work on this. I think, at this point, anything would be appreciated.